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Special Afro-Agent / Epic MegaJam 2019

This is the work I did for the Epic MegaJam 2019 entry "Here, Kitty, Kitty", a submission with colleagues from the school I work at.

Summary of what I worked on during the Jam in Blender. The textures on the tree were procedurally adapted from Quixel Megascans, thte rest was modeled, sculpted, and textured inside Blender 2.82

Summary of what I worked on during the Jam in Blender. The textures on the tree were procedurally adapted from Quixel Megascans, thte rest was modeled, sculpted, and textured inside Blender 2.82

Participation turnarounds and animation tests

Space-Cat-Dropping Agent
Modeled, sculpted and textured in Blender 2.82 across the span of 3 of the 7 days of the jam. Started  off a previously self-made base-mesh (The one in the Anatomy Studies Project: )

Space-Cat-Dropping Agent
Modeled, sculpted and textured in Blender 2.82 across the span of 3 of the 7 days of the jam. Started off a previously self-made base-mesh (The one in the Anatomy Studies Project: )

Model Viewer

Summary of what I worked on during the Jam inside Unreal Engine. The textures on the tree were procedurally adapted from Quixel Megascans, thte rest was modeled, sculpted, and textured inside Blender 2.82

Summary of what I worked on during the Jam inside Unreal Engine. The textures on the tree were procedurally adapted from Quixel Megascans, thte rest was modeled, sculpted, and textured inside Blender 2.82