This is the work I did for the Epic MegaJam 2019 entry "Here, Kitty, Kitty", a submission with colleagues from the school I work at.
Space-Cat-Dropping Agent
Modeled, sculpted and textured in Blender 2.82 across the span of 3 of the 7 days of the jam. Started off a previously self-made base-mesh (The one in the Anatomy Studies Project: )
Summary of what I worked on during the Jam in Blender. The textures on the tree were procedurally adapted from Quixel Megascans, thte rest was modeled, sculpted, and textured inside Blender 2.82
Participation turnarounds and animation tests
Model Viewer
Summary of what I worked on during the Jam inside Unreal Engine. The textures on the tree were procedurally adapted from Quixel Megascans, thte rest was modeled, sculpted, and textured inside Blender 2.82